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3.01.2012

Modulation Effects Explained

Modulation Effects Explained
Modulation effects are a great way to create movement within a mix. This article will explain the different types of modulation effects available for mixing.

  1. Tremolo
  2. Vibrato
  3. Flanging
  4. Phase Shifting or Phasing
  5. Chorus

All of these effects are built around a Low Frequency Oscillator more commonly referred to as just an LFO. An LFO is an audio signal usually less than 20Hz that creates a pulsating rhythm rather than an audible tone. These are used for manipulate synthesizer tones, and as you will see, to create various modulation effects. All the effects listed use Sine wave as the waveshape for the LFO.


Tremolo is an effect where the LFO is modulating the volume of a signal. The signal attenuation amount is controlled by the depth and the rate adjusts the speed of the LFO cycles.

Vibrato is an effect where the LFO is modulating the pitch of a signal. This is accomplished by delaying the incoming sound and changing the delay time continually. The effect usually not mixed in with the dry signal. The depth control adjusts the maximum delay time, and rate controls the lfo cycle.

Flanging is created by mixing a signal with a slightly delayed copy of itself, where the length of the delay is constantly changing. Historically this was accomplished by recording the same sound to two tape machines, playing them back at the same time while pushing down lightly on one of the reels, slowing down one side. The edge of a reel of tape is called the flange, hence the name of the effect.
Today the same effect is accomplished in a much less mechanical way. Essentially the signal is split, one part gets delayed and a low frequency oscillator keeps the delay time constantly changing from 1-10ms. Combining the delayed signal with the original signal results in comb filtering, notches in the frequency spectrum where the signal is out of phase.
A flanger will usually have depth and rate controls. The depth adjusts how much of the delayed signal is added to the original, and the rate controls how fast it will change.

Phase shifting or phasing is a similar effect to flanging, but is accomplished in a much different way. Phasers split the signal, one part goes through an allpass filter then into an LFO then recombined with the original sound. An allpass filter lets all frequencies through without attenuation, but inverts the phase of various frequencies. It actually is delaying the signal, but not all of it at the same time. This time the LFO changes which frequencies are effected.
Phase shifters have 2 main parameters, Sweep Depth: how far the notches sweep up and down the frequency range. Speed/Rate: how many times the notches are swept up and down per second.

Chorus is created in nearly the same way as flanging, the main difference is that chorus uses a longer delay time, somewhere between 20-30ms compared to flanging which is 1-10ms. It doesn’t have the same sort of sweeping characteristic that flanging has, instead is effects the pitch. Again the LFO is controlling the delay time. The depth control affects how much the total delay time changes over time. Changing the delay time up and down results in slight pitch shifting.

You may have noticed that the majority of effects here involve delay. It's possible to recreate most of the effects by using a digital delay with rate and depth controls, such as the ModDelay2 included with Pro Tools.

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